Making the Brand: The
Role of Branding in Popular Music
Stop trying to treat music like itÕs a tennis shoe, something to be
branded. [É] A piece of art is not a loaf of bread.[É] People who look at music
as commerce donÕt understand that. They are talking about pieces of plastic
they want to sell [É] IÕm not interested in selling pieces of plastic (Jeff Tweedy of
Wilco qtd. in Jardin: 2).
ÒDonÕt tell me IÕm a brand. IÕm famous and people recognize me, but
I canÕt look in the mirror and see my brand identityÓ (Courtney Love
qtd. in Love 2000).
Although both Love and Tweedy depend on a music industry to earn a living, their comments keenly illustrate the tension that exists when the words ÒmusicÓ and ÒindustryÓ are combined. Music and art are about expression and experience. Industry is about creating brands and selling plastic. While studies of packaged goods, consumer commodities and even service-oriented products routinely refer to and analyze brands, studies of cultural goods like music rarely employ the term. On the one hand, this absence is understandable, given the extreme aversion to the term from artists like Tweedy and Love. However, the lack of acknowledgement that, in some instances, artists and music products can be branded is strange, especially at a time when artists are increasingly branching out beyond music and showing just how branded they are (e.g. J-LoÕs line of undergarments or Britney SpearsÕ perfume come to mind). The goal of this paper then, is to call attention to mechanics of branding in popular music. Using the case of Radiohead, I consider whether or not music artists and products can be considered as brands? If so, then what are the components that constitute music brands? How are they created? And finally, what are the possible effects of branding on artists, listeners and music itself.
On Brands and Branding
Branding is currently the dominant
paradigm in the marketing of commodities and consumer services (Levine 2003: 1). Historically speaking, from
livestock to barrels of wine, the brand – literally a mark burned into
the surface of the object – has traditionally signified ownership (Safire 2005: 20). During the mid to late
nineteenth century, marketers of household commodities began to brand their
products, setting them apart from the non-descript items filling up stores.
Modern iterations of the term, however, extend far beyond ownership or
distinction (see for example Aaker
1996; Ries 1998; Jackson 2003). Brands may distinguish products for marketers,
but for consumers, they distinguish product experience. Brands stand out because they are a symbol of
guarantee, assuring customers of a certain level of quality (or, at least,
familiarity) with each purchase. While the product is the commodity that
consumers buy and use, the brand is a signature of recognition; a metonym for
the ideas, essences and aspirations embodied in the product. A watch is a
watch, but a Rolex is something special because of the associations it evokes
for consumers.
Brands reveal themselves as a
mixture of symbolic and physical attributes: Òa name and a logo, joined to a
set of regimented associations, with source-identifying indexicalsÓ (Moore: 339). Brands only truly exist in
the minds of consumers, but they do so as a result of a series of cues, of
Òregimented associationsÓ that are created by marketers, advertisers and of
course, the consumerÕs own experience with the product: a process known as
branding. Take HoltÕs (2004) explanation of the process:
Consider a new product that a company has just introduced.
Although the product has a name, a trademark, a logo, unique packaging and perhaps
other unique design features – all aspects that we intuitively think of
as the brand – the brand does not yet truly exist. Names, logos and
designs are the material markers of the brand. Because the product does not yet
have a history, however, these markers are empty. They are devoid of meaning (3).
Even as symbols, brands are still rooted in materiality;
connected to real structures, practices and processes. Branding occurs as a
productÕs material markers fill up. Advertisements, product placement in films,
product reviews etc. all serve to brand the product: ÒOver time, ideas about
the product accumulate and fill the brand markers with meaning. A brand is
formedÓ (3).
The process is, of course, far from
neutral many useful and necessary criticisms have been made of brands and
branding. Most stem from MarxÕs idea of commodity ÒfetishismÓ, and his
puzzlement at how we endow the commodity with ÒtranscendentÓ and ÒmysteriousÓ
qualities when commodities are, at their core, nothing more than products of
human labour (321). Naomi Klein (Klein 2000) has provided the most recent
and most popular take down of brands. She reminds us that brands are merely
images constructed by:
a group of
people sitting around a table trying to conjure up an ideal image; they toss
around words like Òfree,Ó Òindependent,Ó Òrugged,Ó Òcomfortable,Ó
Òintelligent,Ó Òhip.Ó Then they set out to find real-world ways to embody those
ideas and attributesÉ (157)
KleinÕs argument provides evidence for MarxÕs idea of
fetishism. The mystery behind commodified products is in many cases a boardroom
construction. A shoe is no longer a shoe to protect our feet, but a Nike shoe
to make us better athletes.
Like most critiques on the topic,
KleinÕs attack is not just against brand but also against capitalism. While
critiques of this nature are important, they gloss over the specifics of
branding and ignore the impact on specific practices (in my case, the practice
of making music). Turning to current popular music scholarship, Keith Negus (1992; 1999) has been the most concerned
with dissecting the business of music marketing. Negus (1992) defines the brand, more
narrowly than I do, as Òthe unique quality of an act [that] would become
instantly recognizable and condensed into a specific image which could become a
trademarkÓ (71). Drawing
on Dyer (1991), Negus discusses how artists must be considered Òacross a
Ôtotal star textÕ of musical recordings, videos, magazine interviews, concert
appearances album covers and advertisementsÓ (73). Creating these materials is largely a function of a record
labelÕs marketing department. Artists/recordings are not spontaneous texts that
arise organically, but rather they are carefully constructed (62). It is not simply songs that
sell; image, logo, name, video and press are all crucial parts of consuming
music.
Culture Production Systems and Product Meaning
The framework I used
for my case studies draws from Elizabeth HirschmanÕs (1986) work on the cultural industries production process. Her
Òculture production systemsÓ (327) consists of three subsystems:
the creative, managerial and communication subsystems. Her model describes how,
where and when meaning is ascribed to cultural products, and although Fig. 1
seems relatively production focused, her model does allows for consumer agency;
meaning is a negotiation at each of these levels as well as with the consumer.
(from Hirschman 1986)
Using this model, I compiled
4 case studies of the marketing materials and other brand attributes associated
with the launch of 4 albums: KeaneÕs Hopes and Fears,
RadioheadÕs Kid A, U2Õs HTDAAB, and WilcoÕs YHF. Each case focuses on
attributes that I believe reflect the most common and pervasive points of
contact with the bands: sound, CD packaging, videos, websites and album
reviews. For the creative subsystem, I examine the sound and style of one song
from each band through musical analysis. At the managerial level, I provide
descriptive analyses for CD packaging, music videos, and official websites.
Finally, my review of the communication subsystem considers formal press (from
music magazine and newspapers) and informal consumer reviews (from Amazon.ca)
of the albums. The case of RadioheadÕs Kid A is summarized below.
Radiohead and Kid A– The
Avant-Garde Anti-Corporate Anti-Brand
RadioheadÕs case is an interesting
one but complicated one. Their brand, like any, is difficult to assess using
only one album, Kid A, as an example. The album
falls three years after Ok Computer, which was,
and is still, heralded as one of the best rock albums of all time (Smith 2000: 10). The intensive touring and
press junkets in support of Ok Computer, and the
pressure surrounding the follow-up album, caused a near meltdown in the band.
Three long years later, Radiohead
delivered Kid A, an album that is as much a
reaction to the experience of wearing the ÒWorldÕs Greatest BandÓ moniker as it
is anything else. As a result, Kid A is a
different album. More importantly, the marketing for this album was also
significantly different than previous Radiohead albums and indeed most other
popular music albums. Although I cannot discuss all the details here, I hope to
provide a brief overview of some of the key elements of the album and its
marketing.
The Creative Subsystem – ÒIdiotequeÓ
The first feature that strikes one
listening to ÒIdiotequeÓ is the driving, electronic, drumbeat (listen to
Appendix 2), which is more reminiscent of a dance club than a rock arena. The
songÕs length, (along with many others on the album) makes half of the album
un-playable at most radio stations. The lyrics are relatively abstract poetic
fragments and the images they evoke are apocalyptic in nature; ÒbunkersÓ, Òice
ageÓ, Òwomen and children firstÓ all suggest some impending disaster.
ÒIdiotequeÕsÓ sonic and lyrical attributes reveal an interest in new
instruments and new means of making music for Radiohead. Heavily reliant on
electronic sounds and non-traditional rock instruments (e.g. horns,
Ondes-Martenot, etc.), Kid A leaves
behind most of the qualities that made Radiohead famous.
The Managerial Subsystem – Packaging, Video and
Web
The foreboding barren-ness of the
lyrics is evident in the albumÕs packaging. There are no band photos here, and
no text, save for the production credits and copyright. The layout of the CD
sleeve is complex; folds within folds need to be opened in order to view the
artwork that adorns both sides of each page. Early releases of the CD also came
with a second, hidden booklet (located behind the plastic tray that holds the
disc) that featured cryptic anti-corporate/anti-consumerist text and violent
hand drawn scribbles. These packaging elements not only link to the sounds on
the CD but they reinforce the experience that Radiohead creates through their
website.
Whereas most band sites feature
links to band photos, biography, discography and audio/video downloads,
Radiohead.com is a maze of confusion to the uninitiated
Taking full advantage of hypertext and the infinite space
the web provides, RadioheadÕs website defies cohesion. If there is a ÒpointÓ to
the site, the band shares it on a splash page for Kid A: Òwww.radiohead.com – as useful as a chocolate
fireguardªÓ (Radiohead.com). Like the complex folds of
the CD, there are so many links that one can get lost easily and frequently
during any one visit. The site is filled with cryptic writing and artwork and
even though the site offers a ÒstoreÓ, the difficulty in finding the
merchandise (which they wink-ingly label, waste) and indeed any other concrete
information makes it seem as if Radiohead does not actually want to sell you
anything. The abstract maze that is their official site plays an integral part
in branding Radiohead despite (or perhaps, as a result of) its attempts to defy
the conventions of a typical band site.
This attitude is reinforced in the
ÒvideosÓ accompanying Kid A. Though no
traditional music videos accompanied the release of the album, Radiohead
released a series of animated ÒblipsÓ. The 15-20 second clips featured images
(many from Kid AÕs packaging or
website) cut to various sounds from the album. The blips share the ominous
tones of the CD artwork. They also share a similar end shot, that of a menacing
teddy bear (see Fig. 6), which recalls the CD booklets and the website.
Relative to how music videos are normally presented, the avant-garde and
challenging nature of the video blips, both in form and in content, mirrors the
difficulties presented by the artwork, lyrics and music of Kid A.
The Communication Subsystem – Reviews of
Radiohead
Critics generally have a tough time describing Kid A. The complexity of the album is usually seen as a good thing though some see it as purposefully obtrusive: ÒtheyÕre giving their core constituency the biggest, warmest recorded go-fuck-yourself in recent memoryÓ (Wolk: 73). Almost all critics note the lack of guitars and the muted vocals of Thom Yorke (the two attributes that the band has arguably built its fame upon). Reviews also focus on the anti-corporate elements of the album and the bandÕs anti-marketing strategy. Consumer reviews of the album (from Amazon.ca) are similar in tone and content though some find Kid A shallow and fake and suggest that Òhow much youÕll like it depends on how well you tolerate pretentious artÓ (Acustomer, May 26, 2004). The majority of the reviews however, whether they are in favour or dismissive of Kid A, tend to reproduce the brand discourse that was formed at the managerial subsystem.
Summary
After the pressures of Ok Computer, Radiohead
responded by creating an unexpected album and marketing it atypically. Kid
A is difficult in both a good and bad sense
as it is not what Radiohead fans are used to hearing. From the hidden booklet
to the cryptic lyrics to the labyrinthian website, itÕs as if the point of Kid A, and its associated marketing materials, is to
get lost in the folds. By refusing to make traditional music videos, refusing
to pre-release radio singles, or doing very little touring to support the
album, Radiohead created an air of mystery and intrigue that became an
important statement about the bandÕs attitude. Far from a lack of marketing, Kid AÕs anti-marketing said an enormous amount about
the Radiohead brand. Radiohead comes across not as a brand, but as an
anti-brand; an avant-garde group of musical pioneers who define genres rather
than adhere to them.
Discussion
Building The Artist Brand –The Creative, Managerial and Communication Subsystems
An important, though perhaps slightly obvious, conclusion is
that the model of the ÒbrandÓ most certainly applies in the music industry. For
music, all the various marketing elements work together to brand the artist. This is the process I have circled around
during this analysis and it is likely best described as Òartist brandingÓ. Understanding the artist-brand, much like NegusÕ and
DyerÕs idea of the Òtotal star textÓ (73), allows us to consider the
musicianÕs primary text (i.e. the music)
in context (i.e. how the music is
presented to consumers). From a methodological standpoint then, brands make for
unique research objects. Brands point us toward both political economy and
cultural studies perspectives and require reflection on production and
consumption aspects of cultural products. The brand is the nexus of multiple
processes.
Although artist branding can be
regarded as the attempts by industry to shape consumer reactions to any given
product, this view is somewhat reductive. This analysis shows that the creation
and maintenance of a brand is a negotiation between musicians, marketers,
critics and ultimately, consumers that takes place at each sublevel of
HirschmanÕs ÒCulture Production SystemÓ model. Before artists turn their
product over for mass distribution, the instruments they use, their sound,
style, and attitude – and their willingness to change or defend these
attributes – define the brand stories that can be told about them (Jones 2003: 150). The sound of an album forms
the core feature upon which other brand elements are built. Here, such things
as musical style, tone and other production elements play an important role in
shaping the eventual brand. While marketing is often considered to be the
extra-textual elements of a given product, an important result of my research
is the need to realize and analyze the interplay between sonic attributes and
the marketing elements. In some cases one drives the other. In many cases, the
two are so intertwined it is difficult to separate them.
Once at the managerial level,
however, artists undergo the more familiar processes that ultimately affect
their brand. Here, marketing elements, for efficiency and impact, are generally
styled such that they can be integrated across the various media in which the
band is presented. Finally, the importance of the communication system in the
brand building process cannot be underestimated. More so for the cultural
industries than for other products, I believe the role reviewers and critics
play in creating awareness and directing the discourse of a particular film,
album, play is crucial. Music is a difficult thing to describe. Reviewers
vocalize consumersÕ experiences with albums and thus affect the way an artist becomes
branded. That being said, reviews of the albums examined here seem to support
rather than contradict the brand attributes seen in other marketing elements.
Although reviews can, in some instances, expand artist brands by adding
adjectives and ideas that can come to define the band over time, they generally
leave most brand attributes unquestioned.
Perhaps most interestingly, even negative reviews tend to reinforce
brand attributes. Critics who donÕt like RadioheadÕs Kid A still allude to its relative Òanti-corporateÓ nature
and reinforce other brand attributes.
Expectations and Creativity
With respect to the impact of
artist brands, the most significant effect is that the construction of a brand
results in the creation of expectations within the minds of consumers. Negus (1999) makes similar claims with
respect to the idea of genre, but I believe my analysis adds to this by showing
how individual marketing elements can shape the ways listeners approach a given
artist. Brands work, at some level, because they are a promise. But they are
also labels that come to define the boundaries and possibilities of products.
For some musicians this creates a tension. Expectations may ultimately be
detrimental for the bandÕs creativity. Once a brand image has been created,
artists may be expected to live up to it and provide listeners with an experience
they deem fits with previous brand interactions. Even Radiohead, whose sounds
and marketing materials lend them the image of ever-involving and
ever-experimenting musicians, had difficulties getting everyone to accept the
mysterious sounds and marketing methods of Kid A.
This may ultimately affect the type of music artists can create. In this
lengthy but telling interview excerpt, RadioheadÕs bassist explains:
ÔI think, as
long as you keep moving, youÕre all right,Õ he said. ÔThe thing is youÕre always
developing and expanding. ItÕs a protean thing and a public image canÕt keep
pace with it. So it - the process of success - is like this slow-drying glue
that sets around you, that slows you down and gums you up. And while all thatÕs
happening, your own lifeÕs going on at the side of it, with your own
relationships and your own experiences and that becomes sort of calcified as
well. And the whole thing just grinds to a halt really. And then you suddenly
find yourself in the paper or on the cover of a magazine and your life and
experiences have become summarized. And once itÕs summarized, itÕs over. So the
trick is to try to be in the corner of peopleÕs vision, but not full on.Õ(Greenwood qtd. in Smith
2000: 10)
Once the band is summarized into a brand, movement is restricted. Music making and public image are not necessarily in time with each other. Brands can limit the chances musicians take; they can calcify the creative process and trap artists.
The brand thus reveals itself as a
double-edged sword. On the one hand, artists need a well-defined brand identity
that is marketable and easily communicable for success. Part of the reason
consumers are attracted to brands is because they know that a Big Mac from
McDonaldÕs tastes the same regardless of where in the world they decide to
indulge in the signature burger. On the other hand, artists like Radiohead also
need the freedom to explore their own musical abilities; regardless of wherever
this may lead. Radiohead may not have wanted to release the exact same album as
Ok Computer but the success of their
follow-up album hinged on their ability to provide fans with a Radiohead experience, and this continues to be the case each
time consumers invest in the band. Artist brands are thus expected to evolve
their product enough to keep it interesting while maintaining the overall
experience listeners expect and rely on.
Artist Brands and Standardization
The traditional explanation for
cohesive marketing strategies in the music industry is that success in the
music industry is a rare and risky venture; relying on already successful
brands or on popular brand images helps mitigate the risk for record companies.
If a company is successful with a particular brand image (say Britney Spears or
Coldplay), me-too imitation brands (Christina Aguilera or Keane) are sure to
follow (much like in the world of packaged goods). The fear here is that the
marketing needs of an album begin to drive its very content. Record companies
do not sign bands because they enjoy them. They choose bands they believe have
a marketable product and image. A bandÕs marketability is inextricably linked
to the ability of record companies, and to some extent audiences, to define what
the band is about, whom they can be marketed to, and importantly, how much that
market is worth. If record companies can slot artists into pre-determined brand
images that they think will sell, this
limits the amount of risk companies are taking with the actual music itself. Obviously,
for the cases I examined, it was necessary to take this argument with a grain
of salt. Radiohead, in many peopleÕs eyes, could hardly be considered an
example of a ÒstandardizedÓ cultural product. In fact, Radiohead likely had
enough clout from their previous successes to afford them a relative amount of
control with respect to the marketing of their brand. In an attempt to mirror
the musical decisions they made on Kid A, they developed an alternative (some might say challenging) marketing
strategy. Their video blips lasted only 20 sec. and showed no pictures of the
band. Their website was equally obtuse. For critics and consumers, this gives
the impression of an anti-corporate anti-brand. But that type of
stance/attitude is not ultimately detrimental for the marketers and record
companies responsible for the album. At most, it represents a new marketing
challenge. As the CEO for Capitol records relayed:
Spin [magazine]
said I probably peed my pants when I heard Radiohead wouldnÕt be making a video
[É] But frankly, IÕve spent most of my career dealing with creative artists, so
I took their decision as a given. I thought ÔOK, hereÕs our challenge: LetÕs
figure out a way to make people aware of the album regardlessÕ (Roy Lott, qtd. in Siegler:
80).
Far from simply Òmaking people aware of the albumÓ,
Radiohead and their marketing team were able to build anticipation for the
album and communicate attributes about the band that emphasized their musical
choices. In this case, the ÒbrandÓ becomes something that is acknowledged and
necessary, but must never become too explicit. The brand message needs to get
out, but never so strongly as to appear inauthentic or contrary to the broader
assumptions that accompany the rock genre.
The act of consuming music is integrally
linked to the act of consuming music brands.
The creative, managerial and communication subsystems work in tandem with listener experiences to create artist brands. Most analyses in the area tend to focus on the role of the managerial subsystem, but I hope this analysis shows that the creative and communication subsystems also play important roles in shaping the brand. Production values, sonic attributes and musical style form the base layers upon which other brand attributes are built. The communication subsystem then interprets these and in doing so contributes to the overall brand image. Although my conclusions paint a relatively negative picture of brands in the music industry, branding does afford artists some control over their own image. Even the limited information available on the marketing strategies I examined reveals that bands exert varying amounts of control over the marketing process, be it on account of their status or their foresight. The idea of control is probably best viewed as a continuum between brands that are artist-driven versus those that are imposed upon the band by external sources (e.g. the record label, band manager, etc.). Arguably, artists in control of their branding will be less likely to be misrepresented than artists who are simply subjected to the process. This conclusion is all the more topical today, one week after a new American Idol was crowned and one month before a new episode of Rock Star kicks off. Reality television shows such as these lay bare the amount of fabrication that occurs behind the scenes. They are as much about building the brand of the eventual winner as it is about who the actual winner is. Artists today are just as likely to Òbe madeÓ as they are to make it. When Idols get off the show, they have an intimate connection with thousands of fans before theyÕve even sung a note of their own music. TheyÕve been pre-marketed in a way that most artists can only dream of. Unfortunately, these artists are rarely in control of their own brand image. Their musical talents and skills are secondary to the process of achieving fame and/or success. They are an exercise in branding, but an exercise that is controlled by marketing managers and the showÕs producers. As we move towards newer modes of acquiring and distributing music products (IÕm thinking of the growth in digital music), artists can potentially exert increasing control over their brands. Hopefully, a proper understanding and control of their brands will help artists, whether they are selling art or plastic.
Works Cited
Aaker, David A. 1996. Building Strong Brands. New York: Free Press.
Amazon.ca. 2005. Radiohead Kid A - Customer Reviews 2005
[cited May 28, 2005]. Available from http://www.amazon.ca/exec/obidos/tg/detail/-/music/B00004XONN/customer-reviews/qid=1121289928/sr=1-4/ref=sr_1_3_4/ref=cm_cr_dp_2_1/702-1074231-0361669.
Dyer, Richard. 1991. A Star is Born and the Construction of
Authenticity. In Stardom: Industry of Desire, edited by C. Gledhill. New York: Routledge.
Hirschman, Elizabeth C. 1986. The Creation o